transmedia storytelling : Nosferatu

 




So, I have Odeon limitless for a reason, because I truly love the cinematic experience, so when I heard that they had remade Nosferatu it was a no brainer to go and what a first cinema trip of the year it turned out to be. Not only was the film truly breath taking with its use of landscapes shots to develop this world that was created but was a good excuse to get my mates together before they went back to university. The film overall is a perfect homage to the original and keeps the rawness of the characters like that of the source material.

The initial trailer introduces us to the lead female character, Ellen Hutter, and the experience she’s having with Nosferatu. The trailer shows key examples of the dread, fear and hopelessness the character develops when he is with her, swapping from high key to natural lighting when she is amongst friends to almost swapping back to 1922, by swapping to a more film noir style as the colour and light has almost been absorbed by the monster. The trailer also sees her talking to her husband, Thomas Hutter, however it creates a sense of unease for the audience as the cameras rule of three suggests that she should be looking at him when speaking but there both crammed into the fist segment, this in my opinion is an unsettling shot as it almost suggests she’s speaking to Nosferatu even though he isn’t there, which almost suggests the hold he has upon the character and the town as a whole.


The movie itself I would suggest is beautifully well made and almost didn’t live up the expectations I had going in, I was expecting for a more typical horror movie experience, but I was led a stray as the movie almost goes out of its way to avoid jump scares and shock horror moments. Instead, it focuses more on the psychological aspect of the film. In many scenes through out the film your placed hand in hand with the Hutter family with the directors use of shots which deliberately placed the character in a situation where they appear small and more often than not the shots would be placed with in frames, either been doors, windows or gates, to make you feel trapped like the characters become in the film.


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